Plugin

RealFlow 2013 is comming

realflow

Next Limit has officially announced RealFlow 2013, its industry-standard fluid simulator. New features include Hybrido 2 - New base solver for incredible detail and it allows to handled quickly a new Splash and Foam emitters. RealFlow 2013 also brings RealFlow Graph - new, visual node-based method to set up links between scene elements. With this feature you can create RealFlow Simulation Graphs wherever and whenever during the simulation so you can create/modify/extract data from scene elements.

SP4 for thinkingParticles 4 is released

cebasCebas released 4th Service Pack for thinkingParticles 4 for 3ds Max and 3ds Max Design 2010 - 2012. Autodesk/NVIDIA use a specific version and method of their PhysX simulation library to implement MassFX in 3ds Max 2012. As a result, it is impossible for an external application - also using PhysX - to avoid conflict. cebas offers a solution that enables an error free co-operation between thinkingParticles and MassFX products within 3ds Max.

No solution has been offered from Autodesk/NVIDIA’s side for 3ds Max 2012; therefore, this fix comes with one little extra step that needs to be done prior to implementation.

Luxology Ships Power SubD-NURBS for modo

modo

Luxology® LLC today announced the immediate availability of Power SubD-NURBS for modo®, a plug-in that allows designers to automatically convert Subdivision surface meshes into NURBS-based CAD formats that can be exported directly to standard CAD systems.

Power SubD-NURBS bridges the worlds of highly flexible Subdivision surface modeling and CAD-accurate NURBS representations. With this new plug-in for modo, industrial designers in the early stages of the design process can quickly create concept models that can be exported and refined within the users’ CAD systems. The plug-in exports IGES, SAT, STEP, and Rhino file formats for compatibility with leading CAD packages. Additionally, modo materials assigned by the designer can be used to derive surface boundaries in the resulting file for maximum control.

Di-O-Matic released Maskarad v.1.3

modelingMaskarad allows an automatic markerless facial performance capture. If you are creating games or producing a movie, this application lets you easily create expressive, realistic facial animations from video. Maskarad autotmaticly converts the detials of the actor to animation data and this can be used in your favorite 3D program, like 3dsmax, Lightwave, maya, Softimage and MotionBuilder. Maskarad uses state-of-the-art technology to automatically locate and track head motion as well as facial expressions and precise lips movements. All you need is a simple video file featuring an actor performance.

 

 

 

Sitni Sati releases FumeFX 3.0

3dsmaxAfter almost 6 years of first release of FumeFX Sitni Sati announces availability of the FumeFX 3.0 for Autodesk's 3ds max platform. FumeFX 3.0 offers many innovations and artist-friendly improvements that provide unique control over the simulation. Features such as a GPU accelerated Preview Window, simulation of nested grids, support for Space Warp deformers and newly added Effectors will allow you to approach VFX scene construction in a completely different and more flexible manner. With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules.

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