The 3DS Max plugin FiberMesh to Splines will convert the exported FiberMesh from ZBrush to splines. The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option. Between biggest benefits belong that you don’t have to strugle with the clumsy grooming tools in 3DS Max or that FiberMesh beeing polygon hair can be useless for many artists but with ability to convert them to splines they can be a great addition to every artist workflow. This plugin is used when you want to combine ZBrush’s amazing ability to groom hair with the amazing hair renderers for 3DS Max.