News

The Foundry launched NUKE 7.0

modelingThe Foundry has finally released new version of NUKE. The highly anticipated release of NUKE 7.0 is packed with a wide range of new features and substantial improvements. The updated version is available to purchase now. Based on feedback from NUKE’s wide user base, this version of NUKE is faster and more user-optimised than ever before.

As well as some very exciting new additions, the focus of this release has been to really increase performance as well as adding support for Alembic and OpenEXR 2.0 Deep Data.

3D World #163 is out

modelingNew issue of 3D World magazine is coming out. With this new issue you can discover environment insight from Factory Fifteen, epic volcanic scenes, or spectacular ocean effects from the new Kon-Tiki movie and much more.

This issue show us how to build your own worlds with insight from this dream factory which has established itself as one of the coolest kids on the block.

You can also learn more about environment creation with Conrad Allan’s expert guide to building a volcanic scene using Vue and World Machine. First part of this tutorial you can see when you follow link bellow.

RayFire 1.60 is released

modelingThe RayFire 1.60 plugin for 3ds Max has been released.  RayFire 1.60 brings some enhancements and also fixes some bugs. This new version includes RayFire Trace object and also RayFire Bomb has now SDK implemented. Fragmentation was changed by Shapes feature. Now it doesn't cache images to shapes. Instead you can add shapes which you want to use to fragment Dynamic objects. Shapes can be created using RayFire Trace object.

 

 

 

FurryBall 3.2 is released

modelingAAA Studio has released FurryBall 3.2, the latest update to its GPU-based render engine, and announced that it is working on a version of the previously Maya-only renderer for 3ds Max.

Actually is FurryBall is the first unique real-time GPU renderer in production quality implemented directly into Maya. You can see your render in real-time hairs, Maya Fluids, with bump-maps, textures, soft shadows, reflections and refractions, ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport. FurryBall is about 30-300x TIMES faster than CPU renderers on a regular Graphics card. 

Spacedraw review

Arion 1.6.0 reviewSpacedraw is a new 3D modelling application available on the Android market and to this time it’s the only one which can be called full-featured. The application is developed by a company called Scalisoft and it’s compatible with almost all tablets and larger smartphones running the Android OS. This means that you can model, edit and even texture your models on the way and basically anywhere where you can use your device. It takes the full advantage of the multi-touch input and motion sensors and divides the screen to active areas where every area is intended for a different action. The interface is designed to be fast to learn for novices, and fast to relearn for experts. However, Spacedraw is a large program and introduces a multitude of novel concepts, so learning it may take some effort.