AAA Studio has released FurryBall 3.2, the latest update to its GPU-based render engine, and announced that it is working on a version of the previously Maya-only renderer for 3ds Max.
Actually is FurryBall is the first unique real-time GPU renderer in production quality implemented directly into Maya. You can see your render in real-time hairs, Maya Fluids, with bump-maps, textures, soft shadows, reflections and refractions, ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport. FurryBall is about 30-300x TIMES faster than CPU renderers on a regular Graphics card.
FurryBall was recently used on Czech animated feature Goat Story 2, which AAA Studio claims to be the first CGI movie to have been rendered entirely on GPU.
New version brings some enhancements like adding priority sorting for fluids & particle systems, adding support for render region into full resolution image as well as it fixes some bugs.