The teams from 3D World together with 3DTotal are preparing a new guide for Cinema 4D with the name Cinema 4D Essentials. The new training book will include 228 pages of training and guides featuring the secrets of some of the world's leading illustrators and motion graphics artists; Lino Masciulli of Rainbow CGI, freelance illustrators Adam Benton and more. The book will contain 12 tutorials with project files included on the DVD and also more than 14hours of video training.
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Michael Gibson released a few days ago a new version 3 of his NURBS modelling software called MoI 3D. MoI is for polygon-based artist featuring very intuitive user interface and powerful tools which improve the use workflow. The software is according to Michael perfect for anyone who is frustrated of the complexity of the modern CAD tools. MoI have a lot of features like compatibility with pen tablet, displaying of anti-aliased curves and much more.
Cebas released a new service pack 5 for finalRender 3.5 and finalToon 3.5. The service packs fixing some discovered issues like the issue by using Caustic in the scene as well improving the overall performance for both finalRender 3.5 and finalToon 3.5. finalRender 3.5 brings new enhancements and features that offer more stability and productivity. The introduction of a completely new GI-Engine along with an innovative concept for handling primary and secondary GI-Engines fulfills the highest demands of finalRender users. Both service packs are ready for download in the download section at Cebas.

With this release, Trapcode Suite 11 includes a new release of Form 2, featuring full support for OBJ files, enabling artists to import OBJs directly into After Effects for significantly enhanced 3D modeling and design. Trapcode Suite 11 also includes a new update for Lux 1.2 which adds 32-bpc support for deeper color effects for After Effects artists. All products in Trapcode Suite 11 are 64-bit and designed for use with Adobes Creative Suite 5.5.

This 135 pages book is written by Witold Jaworski. As author says, this e-Book is for those who are familiar with the basic Python programming concepts, and have some knowledge in Blender (but they may know nothing about Python in Blender). As Javorski presents his idea, the best way to present a tool is to show it in the real work, so he explains step-by-step whole process of creating the ultimate Blender plugin.