Özcan Şener published a making of his new artwork called „China Town“. In the article Özcan describes his passion about science-fiction and fantasy themes and also the kinematics which inspired him making this image. On three pages he explains his workflow by doing his artwork using 3DsMax, VRay and Photoshop starting from the modeling part where he explains how important are the hot-keys in any program to speed up your work. In the next part he explains his workflow on making textures and materials and also the importance of using photoshop by this step.
News
New issue of 3D World magazine is out featuring tips from the makers of the BBC’s all-CG dinosaur series and reveals secrets from the newest Rise of the Planet of the Apes movie. Also in the newest issue you can find tips for sculpting in ZBrush from Scott Spencer, replicators use in Modo and a lot of more interesting readings. The issue is also featuring a rich content on the disc with the value of $248 including 45 high-res architectural textures, two appealing cartoon vehicles and two complete video tutorials.
R&D Group released a library consisting of 10 highly detailed 3D models of cars rigged and ready to use with MadCar. The library is featuring 3D models of cars manufactured in 2010; BMW 5-series Gran-Turismo, Buick LaCrosse, Chevrolet Camaro ZL1, Ford Fusion hybrid, Jaguar XFR, Lexus HS 250h, Lexus RX 450h, Porsche Panamera S hybrid, Toyota Land-Cruiser Prado and Volkswagen Touareg hybrid. The interior of the cars is modeled too but not highly detailed.
Cebas released a new service pack – SP1 for finalFlares 1.5 and thinkingParticles Classic. The service pack for finalFlares 1.5 solves some instability issues when used on massive multi-core systems. The service pack also adds the support for the latest dual or quad hexacore systems and improves performance and code stability. For the thinkingParticles Classic was added compatibility for 3ds Max 2012 in 32-Bit and 64-Bit.
CGSociety’s CGWorkshops is opening at 22nd August a new online course called “High-End Fantasy Game Art Creation” by Katon Callaway. The course is focused on the modern game art industry where a high standard can seem overwhelming. The course takes eight weeks and during this time Katon Callaway will try to teach you and guide you through the process of creating high-quality, industry ready assets that can be used in modern engines.