It’s no secret MARI continues to gain popularity in the CG and VFX world. Its powerful and robust 3D digital painting tools have allowed artist to create amazing work. About features and power of this software you can read in our review, that we bring some weeks ago. Now you can learn how to use all that MARI offers in Digital-Tutors tutorial. It will help you get comfortable with MARI and learn how to incorporate it into your own workflow and projects. There are seven tutorials from which can you choose depends on what skills you want to improve.
Portals
Render Rocket is a render farm designed to fulfil the needs of 3D artists using their massive rendering power consisting from more than 100 Eight Core Servers. They services are not only used by 3D artists, but also by major production studios and everyone in between. Recently Render Rocket announced a new service which provides an Unlimited, Free Test Render Optionto their customers. Tests are valuable in identifying any potential issues or needed tweaks before spending any money.
New issue of 3D Artist magazine is already released and includes tutorials on rigging in modo 601, how to get smooth results using Pixar Subdivision Surfaces, tackles an architectural project from the ground up in Blender, plus loads more. Tutorials in issue 40 include Lech Sokolowski’s guide to building a one-floor family home – a typical project common in studios and for freelancers to be tasked with. In this first part of three tutorials, we tackle the modelling and texturing in Blender, with techniques that can easily transcend to more complicated builds of your choosing. Find building plans, modelling scripts and the finished model from this part on the cover disc.
New issue of 3D World magazine is coming out. Topic of this issue is Heroic characters. We can discover how to create heroic characters with our figure modelling masterclass and effects tips. It also brings the new character toolset in modo 601 which is aimed to make animation intuitive to non-animators. 3D World investigates how developers are rethinking the way we make things move. In an article „Kickstart your film“ you find out how you can get finiancial support for your very own CG movie, and meet the artists who have won funding and brought their own visions to a global audience. Glen Southern also shows us how to get great results when modelling a character in 3D from a 2D sketch by using Cinema 4D and Mike Griggs explores the fundamentals of modelling realistic eyes.
It takes longer than usually we expected but after almost five month new issue of Blenderart Magazine is out. This first issue of this year is called “Odds n’ Ends”. Name is a very characteristic for the content that it offers. Because it is the time when many of us sit down and plan out cool new projects, or at least we should be doing that. No matter what Blender projects you have planned for this year, at some point you will need a variety of “Odds n’ Ends” to flesh it out. Which is why Blenderart Magazine has gathered a few ideas together to help you get started.