New issue of 3D Artist magazine is already released and includes tutorials on rigging in modo 601, how to get smooth results using Pixar Subdivision Surfaces, tackles an architectural project from the ground up in Blender, plus loads more. Tutorials in issue 40 include Lech Sokolowski’s guide to building a one-floor family home – a typical project common in studios and for freelancers to be tasked with. In this first part of three tutorials, we tackle the modelling and texturing in Blender, with techniques that can easily transcend to more complicated builds of your choosing. Find building plans, modelling scripts and the finished model from this part on the cover disc.
Ahead of the game, modo 601 beta tester Richard Yot was busy animating characters with modo 601′s new character animation toolset while the rest of us patiently awaited Luxology’s new release. This in-depth tutorial takes you through the entire process, from modelling, using modo 601′s new retopology and paint tools, lighting, adding bones, and teaches how to use the new Pose tool for quick animation glory. Great for beginners!
In the workshop, Ross Board creates custom motion-capture sequences using Microsoft’s Xbox Kinect and 3ds Max, guiding us through the process of setting up the hardware and software, recording motion, and how to switch to desktop motion capture to work with your digital actor. Costing a little over £100 for the Kinect camera for Xbox, we’re excited by the possibilities for 3D artists to create motion-capture in the home.
And that is not all what you can find here. More info you can find by following link bellow.
Source: 3D Artist Magazine