3D Artist is an invaluable guide to the world of 3D, whether you are a budding artist or experienced professional. Each issue goes behind the scenes on the latest movies, talks to the most talented 3D artists and features the hottest new technologies. But that's just the start because 3D Artist is committed to showcasing the finest work being produced by the 3D community, with the Gallery that showcases amazing images to the tutorials and Q&A where inspiring artists share their workflow and skills. Each issue also contains a CD packed full of models, textures, software and accessories, making 3D Artist the complete package for anyone who appreciates 3D.
Portals
Geomerics, the leading lighting technology company in the video game industry, today announced that it has launched a major upgrade to Enlighten, its award-winning game lighting middleware. The new version focuses heavily on simplifying the workflow of artists working on games across an even broader range of platforms.
With the recent PlayStation®4 announcements from Sony, and the wealth of new platforms discussed at CES, Geomerics has now extended runtime support to an ever increasing list of platforms – everything from latest Windows PC, Mac and Linux machines, to the PlayStation®4, to current generation consoles such as the Xbox 360, PS3, Wii U and PS Vita, to mobile platforms running iOS and Android. They achieved this by keeping the runtime lightweight and optimising it for performance on every platform.
New issue of 3D World magazine is coming out. In the new issue you can find the future of arch-viz according to the most innovative CG artists, Cloud Atlas’ futuristic VFX, 3ds Max techniques for arch-viz, 33 pages of training including Graphite, SketchUp, ZBrush, Cinema 4D and more.
In this issue Renee Dunlop talks to Method Studios Los Angeles, London and Vancouver about their work on German sci-fi epic Cloud Atlas and also Jeff Mottle of CGarchitect takes a look at five cutting-edge architectural visualisation technologies that may well shape the future of the field.
Already cover image show us, what we can expected from new issue of 3DCreative. Cover image was made by talented CG artist Nils Meyer. In this ZBrush Character Sculpting tutorial he shares invaluable techniques on creating a realistic model and skin texture on his humanoid alien creature.
Series on modeling vehicles is coming near to end. This month Arturo Garcia explores the technicalities behind constructing the perfect texture on his 3ds Max-based model of a forest vehicle, and in Maya, Renato Gonzalez Aguilante tackles lighting and rendering in preparation for post-production work.
Autodesk Media and Entertainment technology has played a pivotal role in the creation of some of the most iconic and breathtaking movie imagery over the past two decades.
In the Best Visual Effects category, all five film nominees The Hobbit: An Unexpected Journey,Life of Pi, Marvels The Avengers, Prometheus, and Snow White and the Huntsman used Autodesk software. This will be the 18th consecutive year Autodesk has had that distinction. The five nominated movies contained a combined 7,754 visual effects shots and involved the work of 30 visual effects studios using Autodesk software (many of whom worked on multiple films) in more than 10 countries.