Geomerics, the leading lighting technology company in the video game industry, today announced that it has launched a major upgrade to Enlighten, its award-winning game lighting middleware. The new version focuses heavily on simplifying the workflow of artists working on games across an even broader range of platforms.
With the recent PlayStation®4 announcements from Sony, and the wealth of new platforms discussed at CES, Geomerics has now extended runtime support to an ever increasing list of platforms – everything from latest Windows PC, Mac and Linux machines, to the PlayStation®4, to current generation consoles such as the Xbox 360, PS3, Wii U and PS Vita, to mobile platforms running iOS and Android. They achieved this by keeping the runtime lightweight and optimising it for performance on every platform.
A further new feature is a new integration into the latest Unreal Engine technology. This integration has a re-designed and streamlined workflow that takes full advantage of the latest automation features in Enlighten. The integration is also able to take advantage of the latest editing and rendering features inside the Unreal Engine.
In addition to these major enhancements, the new release includes:
- Support for all game scenarios, from static baked lighting through to fully dynamic, with a range of unique hybrid lighting models. These are all authored in a consistent, simplified framework.
- A full plug-in for Maya offering Enlighten computed radiosity in real-time in the Maya viewport. This enables artists to preview their assets before committing them to the engine, knowing that their preview accurately reproduces how the asset will appear in game.
- Support for glossy ‘specular’ effects. Glossy reflections give a surface a shiny appearance and are an important part of global illumination. Dynamic indirect glossy reflections had been viewed as computationally hard to achieve. Geomerics’ new solution is so fast it can achieve real-time dynamic specular effects on a mobile device.
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