The October issue of 3DCreative 86 is already out with lots of creative content and brand new tutorials series. The issues cover is made by
Daniel Bystedt, which is the first instalment to brand new tutorial series; ZBrush Quadrapeds. ZBrush is an impressive piece of software that can accomplish so much. With endless possibilities, your imagination is the limit. In this first series the artists use the freedom and creativity to create the organic forms of their quadrapeds. The next tutorial series starting this month is featuring the creating a 3D model from a 2D concept. The 2D concept for this series was made by Ling Yun and its representing a futuristic vehicle. The artist will use the 2D concept and technical drawings provided, to talk us through a step-by-step guide to turning this information into an accurate and exciting 3D model.Portals
New issue of 3D World magazine is coming out. This issue discovers top character design tips and also there are tutorials on how to make plasma trail effects, composite in post and create realistic foliage.
You can also find out more about Paul Hatton`s post-production techniques for better renders and how 3D artist Alex Alvarez made his stunning forest scenes.
If you prefer cartoons, the artists behind this issue’s cover reveal how they created characters for their short film A Fox Tale.
The Foundry and CGSociety start a competition where they looking for the world's best MARI artist. The Foundry has posted "Witch Doctor" by Jakob Kousholt. Your goal is texture the model and bring it to life.
You have to make detailed, realistic textures in a lookdev-ready setup (a minimum of colour, bump and spec maps for each shader). Details which make the textures more evocative will get bonus points too. Everyone will receive extra qudos for submitting animated textures, turntables, renderable scenes (Maya and 3ds Max etc.) and showcasing your work in progress on CGTalk.
Latest issue of 3D Artist magazine is already released. This issue is focused on design and model a robot where you can cnderstand robotic designs and perfect your hard-surface modelling techniques in 3ds Max. In this issue you can also learn from Hollywood artist Jerad Marantz's impressive ZBrush workflow when concepting characters. If you want know more creating detailed destruction, you sure read an article where is described how to use 3ds Max to build bespoke assets and then demolish your scenes with MassFX for dramatic effects.
New issue of Blender Art is out. Issue #38 is called “Power of Compositing”. Compositing can be a powerful tool in your artistic arsenal. It is a huge time saver for rendering and allows you a greater degree of control over your final result. In this issue you can take a look at some great uses for Blender’s built in node compositor. You can download it when you follow link at the end of this article.