3D World #167 is out

modelingNew issue of 3D World magazine is coming out. In the new issue you can find the future of arch-viz according to the most innovative CG artists, Cloud Atlas’ futuristic VFX, 3ds Max techniques for arch-viz, 33 pages of training including Graphite, SketchUp, ZBrush, Cinema 4D and more.

In this issue Renee Dunlop talks to Method Studios Los Angeles, London and Vancouver about their work on German sci-fi epic Cloud Atlas and also Jeff Mottle of CGarchitect takes a look at five cutting-edge architectural visualisation technologies that may well shape the future of the field.

Do you want to improve your 3ds Max and SketchUp skills? Paul Hatton reveals how to use these handy tools to make building models in 3ds Max much easier and Ronen Bekerman shares his pro workflow tips for working smarter and faster in SketchUp.

You can aslo discover how to create and optimise seamless procedural and image-based textures and also learn something about lighting cause Chris Kowal looks at lighting different indoor and outdoor situations using 3ds Max and V-Ray.

This issue’s downloads deliver video tips on the following: procedural fur in V-Ray, hair in C4D, textures in Photoshop, and scene files for SketchUp, V-Ray, and C4D, plus screengrabs for all the tutorials in the magazine.

Source: 3D World magazine

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