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Featured

123D Sculpt for IPad

123D Sculpt

Autodesk has released a new iPad app, 123D Sculpt. 123D Sculpt app, is a 3D sculpting and painting app for iPad, letting users turn shapes, colors and textures into personalized pieces of 3D art. The geometry can be textured by importing images or capturing them with the iPad 2 camera and ‘stencilling’ them onto its surface. 

Read more: 123D Sculpt for IPad
Featured

Lucasfilm and Sony Pictures Imageworks release Alembic 1.0

alembic

Alembic is the computer graphics interchange format developed by the two entertainment giants last year and focused on efficiently storing and sharing animation and visual effects scenes across multiple software applications. It was designed to handle massive animation data sets often required in high-end visual effects and animation.

Read more: Lucasfilm and Sony Pictures Imageworks release Alembic 1.0
Featured

Plugin updates Realflow and nPower

Realflow,nPowerRealflow plugin for Autodesk 3DsMax was updated to version v.5.0.6fixing a problem with flickering while rendering.

Source: Realflow

nPower plugins are available and fully support Autodesk 3DsMax 2012. The new release version 8.0 of nPower plugins brings not only the compatibility fixes but also some improvements and new features such as:

Read more: Plugin updates Realflow and nPower
Featured

Shotgun Software announces Shotgun 3.0

shotgun

Shotgun Software unveils Version 3.0 of the Shotgun production management and collaboration system, with new features that make it faster and easier for visual effects, animation and video game studios to manage productions and collaborate. Shotgun v3.0 features completely re-written, polished navigation that simplifies the way data is organized and explored. A new visual filter tool panel makes it much faster for users to understand the big picture and find the answers they need. 

Read more: Shotgun Software announces Shotgun 3.0
Featured

Blenderart Magazine Issue #34 is out

BlenderartNew issue of Blender Art is out, Issue #34 “Rigs, Add-ons and more!”. The latest issue is featuring rigging methods which you can use by building your animation. Because rigging is complicated and the technique is depend on what you want to rig for your animation the issue is talking about rigging organic and also non-organic meshes which can help you by rigging your own mesh. If you want to learn more about rigging in Blender check the issue.

Read more: Blenderart Magazine Issue #34 is out
  1. Autodesk announced new Advantage Packs
  2. Blender 2.59 First Release Candidate
  3. Pixar announce RenderMan for Maya 5.0
  4. L3 Texture Teaser

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