Plugin

Amplify: new add-on for Unity

3ds Max

Insidious Technologies has released a virtual texturing add-on for Unity Pro. According to Insidious, Amplify enables level artists to use large volumes of texture data without worrying about memory limits. Virtual texturing works by slicing large textures into smaller tiles. At runtime, only tiles visible to the camera are streamed from disk. 

Carbon Scatter Population Plugin for Maya and Cinema 4D with discount for owners of Vue

Vue

Following the successful release of Carbon Scatter for 3ds Max, the highly anticipated versions of Carbon Scatter for Maya and Cinema 4D are finally available. The Carbon Scatter plug-ins integrate e-on's patented EcoSystem™ algorithms directly inside leading CG applications, allowing you to populate your scenes with millions of native objects, and render them with your favorite renderer.

 

 

 

L3Deformer Trial released

Maya

About L3Deformer we informed before, but since now is possible to download trial version of L3Deformer toolset for Maya 2009, 2010 and 2011 Windows. The trial has no time restrictions, but there are removed advanced features and added some limitations. The purpose of this trial is to give you a basic idea how these tools can be used and show set of the features.

RappaTools3 Script for 3ds Max has been Released

3ds Max

RappaTools3 will make your life easier by helping you get things done easy and fast in your everyday tasks that go in 3ds Max. It is compatible with 3ds Max 9 Sp1+, 3ds Max 2008, 3ds Max 2009, 3ds Max 2010, 3ds Max 2011, 3ds Max 2012 (x86 and x64). The script was done to speed up your workflow by allowing the user to access all the tools, modifications and function which are around in max and bring them to one place with quick access. This really will influence your workflow in 3DsMax and make things easier to do. The video below will show you what i mean.



New Xfrog update for Maya 2012

Maya

This new update to Xfrog 5 makes it fully compatible with Autodesk MAYA 2012. Xfrog adds six new procedural Objects to Maya. By combining these with Maya components and objects you can create a wide variety of organic models and animations using organic procedures (based on some of the building blocks of Nature). 

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