Interview with cebas CEO Edwin Braun - page2

Q: What advantages has finalRender comparing to other renderers on the market?


A: It is the most flexible rendering system presently on the market and remains 100% compatible with 3ds Max’ core structures. A majority of the 3rd party plugins for 3ds Max are supported; FumeFX and Hairfarm perform in an even more enhanced manner.

Q: Where can be finalRender used at most? What kind of industry can take the full advantage of finalRender? (Visualizations, VFX, Game industry, etc.)


A: finalRenderTMis a tool that is biased towards the movie business and bigger pipelines. However, its price tag and ease of use makes it an affordable solution for any type of animation or design studio. It’s Render Element system is unmatched in the industry.
Architects are now using finalRenderTMas well for their daily work because of its speed and incredible flexibility in creating materials and outputting options.

Q: finalToon was developed for cartoon animation. What was the reason of developing this kind of product?


A: Non-Photo Realistic rendering (NPR) is used in ways that greatly vary. In fact, most of our finalToonTM customers are architects using it for artistic renderings of their building and structural designs.
However, in countries like Japan and China, finalToonTMis used in Cartoon/Anime films - as initially intended.


Q: By developing finalRender or finalToon are you proud on some specific moment which achieved one or both of them?


A: We are always amazed and thrilled by the great work our users/customers do. For us, the most rewarding part of developing these tools is when talented artists create amazing artwork using our products. Our constant driving force is to deliver the best tool there is; helping artists make the most out their talent, skills and unlimited artistic imagination!


Q: Between your main partners belongs Autodesk. Do you plan to expand your partnership with other 3D software companies such as NewTek?


A: We do have plans to expand our business to other platforms, however; we do not have a specific timeline or agenda set yet.


Q: What are your next plans for the future? What we can expect?


A: We are working tirelessly on the next generation rendering solution called finalRender 4GPUTMand on thinkingParticlesTM5.

 

Courtesy of cebas. Pictures created by; user Thomas, user Makoto and user Marco.

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