The Blender Foundation and online developer community released Blender 2.77 with more than 100 of bug fixes and improvements; honestly, this is a quite nice number of changes. Between the most noticeable changes belongs a new Subsurface Scattering algorithm - (Christensen-Burley). The new added Subsurface Scattering algorithm (Christensen-Burley), preserves details much better than the Cubic/Gaussian falloffs and It is the new default falloff for the SSS shader. The new version include GPU support for Smoke/Fire, Point Density (3D textures) and optimize memory usage and performance of Subsurface Scattering on the GPU which at the end results in up to 3x faster SSS renders! As a result of the new changes in GPU rendering, the developers decided to remove the experimental CUDA kernel and make Subsurface Scattering and Correlated Multi-jittered sampling regular features. The user interface and therefore also the workflow was improved too and adds stroke sculpting support to the Grease Pencil, implements OpenVDB caching for both volumetric and smoke simulations, and it now offers a redesigned progress bar, thus completing the design overhaul.
Software
IntegrityWare, Inc. / nPower Software announces the release of a new software platform (Cyborg3D), and three new products developed on that platform: SubD2CAD creates and converts subdivision surfaces into CAD formats. CAD2Print converts CAD formats into high quality STL files for 3-D printing. CAD2Poly converts CAD parts and assemblies into polygonal formats for visualization and gaming applications. For many years the software developed by nPower Software has helped 3D engineers and designers improve productivity through its popular, award winning plugins (Power Surfacing for SolidWorks, Power Translators for 3ds Max / Maya / MODO, Power SubD-NURBS for 3ds Max / MODO, Power NURBS for 3ds Max, etc.) for 3ds Max, Maya, MODO, and SolidWorks. Cyborg3D combines the above mentioned plugins to a new standalone 3D modeling software platform that uniquely combines organic surface modeling (subdivision surfaces) with precise, parametric CAD (NURBS solids & surfaces) modeling. The strength of Cyborg3D comes from its unique, patented technology for converting between organic geometry and precise NURBS geometry, and for calculating and maintaining complex relationships between diverse types of geometry. The new interface is very intuitive and easy to use making the learning process much easier, and empowers users to optimize their productivity. A new accurate conversion technology provides the possibility of processing various formats from diverse 3D modeling systems; it can import and export CAD models (STEP, IGES, SAT) and mesh models (OBJ, STL).
It has been more than a year when Planetside Software, the leader in high quality landscape visualization, released an update for Terragen 3 updating it to version 3.2. What is Terragen? Terragen is a complex software solution for generating realistic landscapes, skies or other natural environments. The render capabilities were already tested in blockbusters like Star Wars: The Force Awakens (yes, the new one), TV shows, games, VR environments, museum exhibits, documentaries, and more. At this moment the company is preparing a new major release of Terragen 4 making the software faster, more interactive and easier to use. So far Planetside unveiled just some of the features and enhancement present in the next version together with some pre Alpha images and videos, but it looks that the preview features presented by the company are more than impressive.
Today, Mixiamo announced the public release of Mixamo 2.0. Mixamo 2.0 has been in beta since the end of February, starting a new faster and more streamlined user experience for creating, rigging and animating 3D characters online. What is Mixamo?. It is an online platform that enables developers and artists to let their imagination run free and be even more ambitious about their games, films and other 3D projects. Using Mixamo you can create your own character using Fuse, use your own character or choose something from the online database. If yu choose to create your own character using Fuse, you can browse through varied body parts, clothes, and Substances (powered by Allegorithmic) to create fully rigged 3D characters ready for animation. One of Mixamo's most amazing features is the Auto-Rigger. This feature can save hours of hard work, all you need to do, is upload your 3D character (supports .fbx, .bvh, .zip, .obj), place a few joint markers on your character, and watch your character get fitted with a professional rig and its mesh will be properly bound to its shiny new skeleton. Once you are finished, you can download your character back in any format you want.
After releasing of VUE xStream 2015 and VUE Infinite 2015, e-on software's Digital Nature solutions for CG Professionals, company announced the availability of all products in the VUE 2015 product line for 3D Artists: VUE Pioneer 2015, VUE Esprit 2015, VUE Studio 2015 and VUE Complete 2015. At this point E-on Software finalized the introduction of their leading solution for natural 3D environments to the market. The improvements of VUE 2015 according to the company are massive and expansive starting from faster rendering, improved overall performance, a new non-photo-realistic renderer, a new displacement mapping engine and more. There are also a number of features making it ideal for all production environments, including easy exchange of data with ZBrush, support for Alembic and Disney's PTex, and tighter integration with compositing pipelines.