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Featured

Autodesk releases Project Geppetto crowd simulator

autodesk

Autodesk Labs has released Project Geppetto, its experimental new crowd simulation system for 3ds Max. Geppetto is a data-driven animation system that offers high level control of plausible human motion. Creating and editing Geppetto crowds is done using simple geometric shapes and paths. It comes with a set of animations for use in common settings like sidewalks, hallways, lobbies and plazas. Architects, engineers and designers can use this project to enrich the context of their presentations with realistic human activity. 

Read more: Autodesk releases Project Geppetto crowd simulator
Featured

3DTotal presents New Site

modeling

Today a worldwide famous portal 3Dtotal, which is focused on everything interesting from CG Industry, launch new site. They completely changed page layout. New site looks more dynamic and modern and offers to visitors more than ever before. And now 3DTotal gives you a chance to win a £50 3DTotal voucher. Everything that you must to do is take a few minutes to share your thoughts about the new-look 3DTotal. It means to answer only 3 questions.

Read more: 3DTotal presents New Site
Featured

Behind scenes of Captain America with VFX Supervisor Charlie Noble

maya

Portal Art of VFX brings an interview with Charlie Noble, where he described his part of work at this movie. Charlie unveiled how they prepared for some sequences and how they must to do before and during creating sequences e.g. creating Hydra factory and hangar or factory destruction. He also revealed some interesting facts such as before starting they visited aircraft museums or that they hired a couple of tanks for the day to provide motion studies for our Landkreuser. But it is not all of course. 

Read more: Behind scenes of Captain America with VFX Supervisor Charlie Noble
Featured

GenArts launched Sapphire Version 6

modeling

GenArts has released a new version of its industry-standard collection of VFX plug-ins, Sapphire. This version sets a new standard for creating breakthrough visual effects by integrating dynamic controls, thousands of creative options, and unmatched quality into a single, comprehensive visual effects solution. New features in version 6 include a customisable lens flare editor, a new visual presets browser, and access to more presets via the FX Central service. 

 

Read more: GenArts launched Sapphire Version 6
Featured

RealFlow in action: „Morphing Water" - by FANATICFLUIDS

RealFlow

Carlos Pardo from FANATICFLUIDS talks about how he used RealFlow Standard Emitters and the RealFlow Render Kit V2 for Meshing in his last work. When he wants to complete his project, he must to face a problem of morphing water. It means how to change water from a droplet, into letters, finishing in the shape of a bottle and generating all the different high resolution meshes of the project from just ONE particle simulation. Solving this he commented by following words: 

Read more: RealFlow in action: „Morphing Water" - by FANATICFLUIDS
  1. Download chapter from Digital Art Master vol. 5 for free
  2. Krakatoa used for smoke FX in commercial
  3. Id Software used modo to model assets for Rage
  4. Nvidia PhysX 3.1 released

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