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Featured

Download chapter from Digital Art Master vol. 5 for free

modeling

Portal 3Dtotal released a book in to the series The Digital Art Master: Volume 5. This is the fifth book in the series and it’s featuring articles and work from 60 talented artists working in the Computer Graphic industry. This is common knowledge for everyone from CG world. But now 3Dtotal is giving away a sample chapter of four pages from the book and you can download it, for FREE! 

Read more: Download chapter from Digital Art Master vol. 5 for free
Featured

Krakatoa used for smoke FX in commercial

modeling

Italian advertising agency, Lab81, was responsible for the art direction and realisation of this spot promoting the casual RubberSoul trainers from OXS. The team used a combination of tools from After Effects, Maya, Houdini and Krakatoa to complete the project. “The most technically impressive aspect of the project was realisation of the fluids, which we achieved using Think Box Software’s Krakatoa. After Effects was also vital as it pieced everything together, assembled the various frames and brought out all the shades of colour that characterise the entire video,” says Lab81 art director Valentino Bedini. 

Read more: Krakatoa used for smoke FX in commercial
Featured

Nvidia PhysX 3.1 released

Nvidia PhysXNVIDIA has updated 3.x generation of PhysX physics engine to version 3.1 available for Windows PC, Linux, Mac OSX and, for the first time, Android platforms. The new update comes with a lot of new features and also fixes starting with VC10 support and upgraded GPU tech to CUDA 4. A new solution for cloth simulation, the new PxCloth cloth solver in SDK 3.1 is a rewrite of the PhysX 2.x deformables, oriented on clothing simulation. It is promised to offer better performance (especially on consoles) and cloth behaviour.

Read more: Nvidia PhysX 3.1 released
Featured

Id Software used modo to model assets for Rage

modo Luxology rageThe designers at id Software® used for their new post-apocalyptic game Rage Luxology’s modo®. The game is featuring incredibly realistic objects, textures and environments and most of these models including weapons were created and modelled inside modo. The designers found that modo is also ideal for level design and allowed a unified game development pipeline between asset creators and level designers. The gameplay and graphics of Rage are highly realistic and based on the company’s id Tech 5 engine.

Read more: Id Software used modo to model assets for Rage
Featured

123D Halloween Challenge

Autodesk 123DAutodesk®  started with their free 3D modelling application 123D™ a small but fun challenge for Halloween. 123D™ is a free solid modelling software program with which you can design precise and makeable objects using smart tools that let you start with simple shapes and then edit and then tweak them into more complex shapes. For people which are interested to try and do some modelling in this application, 123D™ gave some pumpkin starter models and also a short video which will help you with carving your own pumpkin.

Read more: 123D Halloween Challenge
  1. Gnomon announces 14 new online masterclasses
  2. Making of "Judge Death"
  3. Win a Digital-Tutors Subscription
  4. 3D Creative #74 is out

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