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Featured

CGArena Magazine vol. 6 issue 5 is out

modeling

CGArena published the fifth issue of their CG magazine in this year covering December – Januar 12. As usually the magazine is full of interesting articles covering the CG industry, interesting Making Of in photoshop and 3ds Max, tutorials and advices to the users. In this issue you can find interview with Dan Roarty, a very talented CG artist from Vancouver where he is talking about his work and workflow in 2D and 3D. The magazine is free of charge and you can download it from the link below after you register to CG Arena.

 

 

Read more: CGArena Magazine vol. 6 issue 5 is out
Featured

Another free chapter from Digital Art Master vol. 6

modeling

With Digital Art Masters: Volume 6 you can discover how the finest 2D and 3D artist created some of the most innovative digital art in the world. More than a gallery book, Digital Art Masters: Volume 6 takes readers behind the scenes with breakdowns of the techniques and tricks the artists employed to create their stunning imagery. Inspirational and instructive, this is more than just a gallery or coffee table book; this is a timeless resource for any digital artist. 3DTotal is giving away a sample chapter of eight pages from the book and you can download it, for FREE! 

Read more: Another free chapter from Digital Art Master vol. 6
Featured

Preview of Creature Concept Sculpting in ZBrush by Digital-Tutors

modelingDigital-Tutors released a sneak-peek of a preview of their new training course called „Creature Concept Sculpting in ZBrush“. In this tutorial, you’ll learn how to sculpt a creature that could be used to get approval for a design from a director as the base for a hero character model for TV, film, games or to be printed out and used as a vinyl statue. This tutorial is already released, so you can already sign up. 

Read more: Preview of Creature Concept Sculpting in ZBrush by Digital-Tutors
Featured

Behind scene of Tower Heist with VFX Supervisor Greg Liegey

nuke

Today we focused on interview with Greg Liegey, a VFX Supervisor from Method Studios, and his responsibility on creating Tower Heist movie. Method Studios worked on six sequences and two stand-alone shots within Arthur Shaw’s apartment. They also completed 10 shots of digital alchemy (gold enhancement) using 2D color treatments or complete 3D replacements for gold objects in the scenes. Specially they paticipated on making of a Penthouse scene and creating a New York city panorama. 

Read more: Behind scene of Tower Heist with VFX Supervisor Greg Liegey
Featured

Making of "Rosso"

3dsmax

In this making of Alfa Smyrna explains the way in which he created his „Rosso“.  This tutorial is really huge a very detailed. Alfa begun this making of with explaining how to correct adjust  your software. Specially Alfa focused on calibrating to gamma space. Modeling is quiet dificult. All the elements in the scene were modeled through basic poly modeling tools: connect, extrude, chamfer, move, weld etc., except the floor, ceiling and curtains. All the books were modeled, textured one-by-one and placed manually. 

Read more: Making of "Rosso"
  1. 3D Creative #76 is out
  2. Samsung Unveils its Next High-Performance Application Processor for Smartphone and Tablet Devices
  3. Preview of upcoming features for AutoCAD WS
  4. MARI 1.4 is out

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