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Flicker free animation using V-Ray

Rendering, V-Ray

James Cutler in new article in 3D World Magazine detaily describes what is the most reason of flicker, which is resulted when you render an animation using indirect illumination methods. He show, why this is happening and how do avoid. He brings rendering workflow, which teaches ushow to properly model the objects.

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Introducing Autodesk® IDEA Studio

Modeling

The Autodesk® IDEA Studio is a residency program for designers, engineers, artists, and scholars who are pursuing innovative projects that push design technology to its limits to solve real-life problems. They support projects that apply innovative, design-driven solutions to real-life problems in business, society, or the environment. The common thread: all projects must use design software in imaginative ways and have a real-life application. 

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Making of 'Gloom Room'

3DtotalHani Troudi published on portal 3Dtotal his Making of 'Gloom Room' where he is making a walk through his amazing work. The main idea of the render is an electric guitar which is Hani owning, actually is his guitar and also his room in which he placed the guitar and so created an amazing picture. In the making of he will explain the approach of modeling the electric guitar or the combo which can help some user by similar modeling. Also he explained how he managed to create realistic materials using textures taken from his room and applied to the render.

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Maskarad Batch by Di-O-Matic

Maskarad BatchDi-O-Matic released Maskarad Batch. Maskarad is software which uses state-of-the-art technology to automatically locate and track head motions as well as facial expressions and precise lips movements.  Maskarad Batch makes this process easier by making able automation of processing thousands of video files without any user interaction. Of course the high quality of facial movements recognizing will be kept.

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Mitsuba Renderer 0.2.1 Released

Rendering

In last week was Misuba Renderer updated. New updated contains many improvements. One of the major improvement is complete redesign of the participating medium layer in Mitsuba. Previous version could only support a single medium per scene, new one handles an arbitrary amount of media, which can be “attached” to various surfaces in the scene.