3D Creative #85 is out

modelingAlready cover image show us, what we can expected from new issue of 3DCreative. Cover image presents another part of fantastic building droids series. This time Andrei Szasz turns a concept for a recon droid into a 3D model using 3ds Max. Sharing his step-by-step approach to modeling the droid, he talks us through how to create each part using tools and simple techniques.

FX, Particles and Dynamics series has come to an end this month. In this issue industry professionals talk us through how to animate flocks of birds. Mike Zugschwert demonstrates this in Maya, while Matt Chandler shows us in 3ds Max.

The Unreal Games Engine tutorial series is well under way now, with Andrew Finch guiding us through using programs such as 3ds Max, Photoshop and UDK to create a playable game level. This time around, Andrew demonstrates how to finalize the environment, by continuing to use the exported geometry in 3ds Max to aid us in building more architectural assets, ready to populate the scene with objects and effects.

Also other series finals this month, with the last chapter in Modeling Realistic Heads series, where artists have showed us how to create the human bust using 3ds Max and also were using Maya.

What else you can find there:

  • Interview with Andrius Balciunas
  • Gallery of 10 of the Best 3D Artworks
  • Tutorial series
    • Guide to FX - Particles and Dynamics - Flocking Birds
    • Building Droids – Recon Droid
    • The Submarine Pen - Finalizing the Environment
    • Character Production - Rendering and Lighting
  • Making Of Eyes Wide Open - Project Overview by Baolong Zhang
  • Promotion of Digital Art Masters: V6 - Free book chapter

For purchase this issue, visit: 3D Creative Magazine

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