Portals

3D Total releases free chapter from Digital Art Master vol.5

modeling

Portal 3DTotal released a new book in to the series The Digital Art Master: Volume 5. This is the fifth book in the series and it’s featuring articles and work from 60 talented artists working in the Computer Graphic industry. 3Dtotal is giving away a sample chapter of four pages from the book and you can download it, for FREE! The chapter includes workaround with artist Simon Dominic icreating his artwork called: Big Blue. 

Preview of the new features in NUKE 6.3

Digital-Tutors NUKEXDigital-Tutors are preparing to release an introduction into new features of NUKE 6.3 and also new tutorials for NUKEX 6.3. NUKE is a visual effect tool which brings functionality, speed and much more to your VFX pipeline, solving different real problems with post production. This tutorial will get NUKE users up to speed on all of the new features introduced in the new version, including 3D Particles, the Planar Tracker, Denoise, Spline Warp, Audio Read, Presets and more.

Archmodels vol. 102 out

Evermotion ArchmodelsEvermotion released a new package of models of their popular series Archmodels vol. 102. The new release is focused on clothes and in the package you will find more than 80 highly detailed models of clothes, shoes, caps, carpets and wardrobes, all with textures, shaders and materials. The package also includes 3 detailed scenes with all models, materials, lighting and scene setup prepared for V-Ray 1.5 with 3dsmax 2008. The size of the collection is 2,32 GB in 30 files and download only.

Making Of „Turtle Freedom For Sale“

3dsmax

David Ferreira published on CG portal 3Dtotal his new Making of called „Turtle Freedom For Sale“. He made this image for a 3D challenge about freedom. In this tutorial he showed us his workflow by using various softwares for different parts of his work. After he made some sketches, he started sculpting a turtle in ZBrush and 3dsmax and continued with unwrapping, detailing and texturing. Every step was detailed explained. For postproduction he does not use Photoshop. 

Modeling a Sci-Fi City in 3ds Max by Digital Tutors

DigitalTutorsDigital-Tutors published a new sneak peek of an upcoming tutorial for Autodesk 3DsMax called Creative Development tutorial: Modeling a Sci-Fi City in 3ds Max with Steve Connor. In this training Steve will explain how to create a large scale futuristic city with dense urban environment. You will learn some useful tips and tricks which you need to quickly build this kind of environment using stock tools inside 3DsMax. One of the key tricks, and “heavy lifting” elements of this course, is from making the variety of buildings by copy/cloning and modifying them to get a variety of structures that have a similar look, while reducing the amount of modeling work.

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