Digital-Tutors revealed a preview of an upcoming training called „Creating Game Characters with ZBrush and TopoGun Tutorial“. It is their first tutorial covering TopoGun – a powerful topology tool used in the character creation workflow. It teaches you how to use ZBrush and TopoGun to convert a high resolution character into a lower resolution game-type model. Sculpting applications are great for creating highly-detailed models, but to be able to rig, animate or integrate these models into a game engine, artists first have to convert the model to a much lower resolution. TopoGun is a great tool for taking detailed meshes and allowing us to very intuitively redraw this new topology.