The Foundry released new update of MARI. MARI is a production proven 3D digital paint tool, designed from the ground up to let you spend more time being creative and less time managing technical issues. Not only is MARI capable of handling super high-resolution textures and millions of polygons, it is open, scriptable and interacts well with other VFX tools and Photoshop, letting you work the way you want to.
MARI 1.6 brings a new, and unique, toolkit for creating direction based effects directly on the geometry.
What’s new in MARI 1.6?
AMD graphics card support Radeon HD 7850, HD 7950 and FirePro W7000, W8000 and W9000 have been officially tested and added to the Tested Graphics Cards list.
Vector Paint and Vector Inspector tools give you the ability to create flow and normal maps to specify the direction of paint flow on a model, and to monitor changes easily with the inspector.
Vector paint blending modes help create flow and normal maps with the specialised Vector Paint tool.
Vector shading modules assist in creating flow and normal maps by setting the vector field information, displaying flow visualisation.
New brush cursor options mean the brush cursor for the Paint tool can be changed to display an outline of the currently selected brush.
Projection Cube and Projection Sphere shader modules allow you to project cube map or spherical texture files onto geometry for a faster workflow.
New options in the Hue filter and the Diffuse HSV shader module allow you to specify desaturation calculations based on HSV or HSL values.
For more details visit: The Foundry