Allegorithmic has released version 3.1 of Substance Designer, the specialist in game texturing, extending the bitmap painting editor introduced in the version 3.0. The software provides a non-destructive, node-based system, complete with a 3D preview, for authoring lightweight procedural textures, or ‘substances’ which are supported in 3ds Max, Maya and Unity. The new version of Substance Designer includes new features and tools such as a major batching system, letting you batch process numerous meshes and textures at the same time, a paint system for retakes freeing most of the artists' needs when it comes to basic image editing, new powerful filters to speed texture creation, and many others. However the most interesting feature implemented inside the new version is the new bitmap painting editor which helps you create textures faster than ever before.
The unique tilling mode allows you to make your brush seamlessly automatically and work with both the brush and the stamp tool. Substance Designer 3.1 is available now for Windows XP+ and Mac OS X 10.6+, price $590.
Some of the features:
- Multi Output
- Node-based Editor
- Real-time 3D Preview
- Mesh extracted info
- Batch Processing
- Bitmap + Vector + Procedural
- Filter Design
Introducing Substance Designer 3.1