The Foundry has announced Nuke 7.0 packed with a wide range of new features and substantial improvements and based on feedback from NUKE’s wide user base.
Speed improvements and optimised performance are at the core of the package, with NUKE 7.0 introducing RAM cache, a feature long desired by the community that offers real-time playback of work. Also debuting in this release are a variety of GPU accelerated nodes for the enhanced NUKEX package, including MotionBlur, Kronos, Denoise, VectorGenerator, Convolve and ZDefocus. This fundamental change promises that users will be able to utilise the power of their GPUs to speed up interactive image processing times.
NUKE 7.0 also brings with it a number of options that allow artists to do more within NUKE. Users are now able to perform lighting tasks in a comp using the ReLight node and even model using NUKEX’s new ModelBuilder. Both of these additions reduce the need for artists to jump in and out of other programs or hand work off to other departments.
The roto tools in NUKE have also been entirely redefined to enhance performance and improve stereo support, giving artists more control than ever before. Support for new camera raw formats has been added including Alexa ARRIRAW and the latest R3D SDK. NUKE 7.0 includes Primatte 5 and a brand new 2D tracker with big updates to the workflow and speed. The SplineWarp node and Dope Sheet have also benefited from major improvements.
NUKEX features the core NUKE toolset complimented with a range of exclusive cutting edge tools. Additional NUKEX features include GPU accelerated nodes, 3D camera tracker, modelling and point cloud generation as well as the FURNACECORE plug-in set.