This week Luxology LLC today announced the immediate availability of modo® 601. modo 601 includes character animation, built-in dynamics, volumetric rendering, and enhanced retopology modeling tools along with a host of other new capabilities. modo is now a full pipeline solution for professionals working in media and entertainment, advertising, engineering and architectural design visualization. modo 601 is available immediately for both Mac OS X and Windows at $1,195 with an upgrade price of $495. Existing modo owners can upgrade for $395 for the next two weeks.
“modo 601 is our most significant release ever,” said Brad Peebler, president and co-founder of Luxology. “With new feature and workflow enhancements, modo now offers an end-to-end production solution that is both powerful and highly usable by artists and designers.”
New features and improvements:
Character Animation- offers a range of character animation functionality from easy-to-use posing tools to the creation of fully articulated character rigs that can be manipulated through a full-body inverse kinematics solver and a general purpose system of layered deformers
Dynamics- Rigid and soft body dynamics, based on Version 2.79 of the Bullet Physics engine, are now a standard part of modo and provide realistic simulations of mechanical and organic motion
Retopology Modeling- Focused tools and a new dedicated retopology modeling layout simplify the rapid creation of clean models on top of imported geometry
Rendering and Shading- New photorealistic rendering capabilities include volumetric rendering, render booleans, hair and skin shaders, and rounded edge control for hard surface models
3D Paint- The multi-purpose paint system in modo 601 is extended to paint, scale, erase and smooth vertex (weight) maps on meshes
Rendering Workflow- The Preview Renderer can now be used for final image production as it will progressively render an image to the desired resolution at full quality
Modeling -modo’s Pixar Subdivision surface modeling now includes the ability to crease individual vertices and control display resolution while rendering at full quality
modo 601 overview:
For more info visit: Luxology