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RealFlow in action: „Morphing Water" - by FANATICFLUIDS

RealFlow

Carlos Pardo from FANATICFLUIDS talks about how he used RealFlow Standard Emitters and the RealFlow Render Kit V2 for Meshing in his last work. When he wants to complete his project, he must to face a problem of morphing water. It means how to change water from a droplet, into letters, finishing in the shape of a bottle and generating all the different high resolution meshes of the project from just ONE particle simulation. Solving this he commented by following words: 

"This was achieved by using RealFlow Standard Emitters and mastering my use of RFRK2 to generate all the different high resolution meshes needed to make this project. In order to make particles change into different shapes, I used the Magic Daemon and Morphing plug-ins inside RealFlow". Result you can see when you follow link at the end of this article.

 

 

Final result of his work you will find at: RealFlow