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Id Software used modo to model assets for Rage

modo Luxology rageThe designers at id Software® used for their new post-apocalyptic game Rage Luxology’s modo®. The game is featuring incredibly realistic objects, textures and environments and most of these models including weapons were created and modelled inside modo. The designers found that modo is also ideal for level design and allowed a unified game development pipeline between asset creators and level designers. The gameplay and graphics of Rage are highly realistic and based on the company’s id Tech 5 engine.

The extensive modeling, UV editing, and texture baking tools found in modo greatly aided the designers’ ability to create levels comprised of completely unique pixels and polygons, avoiding the repetitive look that would have resulted from instancing techniques.

“Modeling in modo is faster than using a level editor application, and we really enjoy the precise control we get over our level work, which would be impossible to do with only brushes or modular models,”Seneca Menard, lead technical artist at Dallas, Texas-based id Software

Below you can see a small gallery from the game and also an interview with Seneca Menard from id Software.

Source and full article: Luxology