A new version of FaceFX 2012 is out bringing new features and tools for creating realistic facial animation from audio files using technology of years of research working with lip-synchronization, 3D graphics, and facial animation. FaceFX has a direct support for the FBX file format and plugins in 3ds Max, Maya, Softimage, and MotionBuilder. If you think that you missed the release of the 2011 version, you are wrong, FaceFX wanted to get in synch with the Autodesk release cycle and so they decided to release the 2012 version compatible with Autodesk 2012 products.
In the new version of FaceFX you can find a lot of changes from new features, bug fixes to new scripting capabilities which allows you do more in less time. New languages was added, improved the Python experience with an IPython shell, support for wxPython, emotions, full body animations and a lot more. Some of the changes you can see below and for the full list please visit FaceFx.
Features:
· Added Mandarin, Czech, and a framework
· Support for wxPython for creating GUIs from python.
· Emoticons
· Full Body Animations
· Animation Compression to reduce memory and disk usage by up to 90%
· Added centralized mounting/unmounting of animation sets to save in-game memory
· Added ability to change the camera
· Improved coarticulation using componentized mapping with tongue-only targets.
· Added duration and magnitude scale spawn conditions to events.
· Added -overwite flag to key command
· Added -noautoexec command line option that disables autoexec.fxl execution
Bug-Fixes:
· Prevent crash on content with more than OGRE_MAX_NUM_BONES (256) bones (hotfix)
· Face graph setups with a lot of nodes no longer create abnormally large file sizes (hotfix)
· Auto-compute slope no longer produces bogus slopes when inserting first or final keys
Supported programs:
· 3ds Max - 2008, 2009, 2010, 2011, 2012
· Maya - 2008, 2009, 2010, 2011, 2012
· XSI - 7, 2010, 2011, 2012
· MotionBuilder - 2009, 2010, 2011, 2012
Source and full article: FaceFX