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Featured

Exocortex Momentum 3 is now available

3dsmaxThe latest update of this high speed multiphysics simulator, is now immediately available for Autodesk Softimage 2010, 2011 and 2012 for both Windows and Linux. Momentum 3 adds massive new features in the area of fracturing , simulation control , quality rendering and workflow. Other new features include 2D and 3D motion blur, UV generation for interior faces created during fracturing, completely revamped plotting engine and a long list of tweaks and polishes. 

Read more: Exocortex Momentum 3 is now available
Featured

FurryBall 2.2 released

renderer

FurryBall is unique real-time GPU renderer in production quality implemented directly into maya. You can see your render in real-time hairs, Maya Fluids, with bumpmaps, textures, soft shadows, reflections and refractions, ambient occlusion and colour bleeding, depth of field and many other features directly in Maya viewport. This new version contains e.g. instancer support or textures analysis - saves memory by loading only necessary texture mip-map levels and much more.

 

 

Read more: FurryBall 2.2 released
Featured

New rigging training of Sea Creatures

DigitalTutorsDigital-Tutors are preparing a new rigging training for Autodesk Maya of Sea Creatures. Yesterday they released the first sneak peek of this upcoming training. The curse contains various tips and techniques for rigging in Maya needed for mastering your „swimming“ skills. You’ll learn intuitive and creative controls, how to set up Mel scripts to speed up repetitive tasks, how to make an automated overlapping tail system that can be blended into an FK control rig, skinning techniques to reduce time on edit weights and much more.

Read more: New rigging training of Sea Creatures
Featured

Blender 2.60 splash contest

blender

All blender artists have a unique opportunity to do something remarkable. Now you can make splash screen for Blender 2.60. You have to maintain some simple rules like keep the title area free, make your picture fit in the given space below or that you can use your old works. Full list of rules you`ll find in our source. Deadline for entries is 5th of October. 

Read more: Blender 2.60 splash contest
Featured

Bitmap2Material from Allegorithmic

Bitmap2Material Earlier by releasing 3DsMax 2011 Autodesk presented a new way to create realistic materials in 3DsMax called “Substance”. Substance it’s a new texturing format loaded in a small files containing multi-output maps such as Diffuse, Normal, Specular, Bump, etc. Allegorithmic created a new material into 3DsMax taking advantage of substance called Bitmap2Material. Bitmap2Material is an incredibly powerful filter that can help you generate seamlessly tiling materials from any bitmap image directly in all compatible solutions.

Read more: Bitmap2Material from Allegorithmic
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  4. CityLIFE: Architectural Visualization Challenge III

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