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Featured

Blenderart Magazine issue #35 is out

blender

New issue of Blenderart Magazine, called “ Character Building”, is out. Latest issue is focused on what makes a great character. Becuase it not depend only of moving or to give the appearance of life and possibly intelligence, isn`t? In Blenderart Magazine you can find more than articles and tutorials, but some great character models for you to play with as well as a bonus surprise with adding some a little fun of course.You can download it when you follow link at the end of this article.

 

 

Read more: Blenderart Magazine issue #35 is out
Featured

NewTek announced LightWave 11

Lightwave 11Today NewTek announced on a press conference the new version of their Emmy® Award-winning, professional 3D modeling, animation, and rendering software Lightwave™ 11. Lightwave 11 it’s an essential tool in many CG studios around the world fitting into any studio pipeline seamlessly, offering support for Autodesk Geometry Cache and FBX, including camera matching with Autodesk Maya cameras. It also supports the Unity game engine and Pixologic GoZ ZBrush workflow, making it ideal for all production environments and individual artists.

Read more: NewTek announced LightWave 11
Featured

Maya Surface Materials 3rd Edition

Maya materials and shadersThis training provided by Dover Studios provides visual effects artists with an introduction to texturing and surface materials in Maya. The third edition has been updated and features crystal clear 1080p high definition video. Visual artists Andrew Hazelden and Russell Hazelden will explain and share countless tips and techniques that will help you create realistic surface materials. The training begins with an overview of the many render nodes available in the Hypershade. Topics included; exploring common material attributes, shading models, specular highlights, texture mapping, 3D projections, IPR rendering and raytracing. Both the Maya Software and Mental Ray renderers are used throughout the video.

Read more: Maya Surface Materials 3rd Edition
Featured

3D Artist issue 35 is out

3DArtist 35The last issue of 3D Artist is out and includes many great content featuring how to create hard surfaces using Booleans in GroBoto, tips for texturing, the art of Halo, Aardman Animations’ Arthur Christmas and more. The issue is full packed with 32 pages of tutorials like creating a character from concept using ZBrush and SoftImage, exploring a brand new way of creating hard surfaces using Booleans in GroBoto and constructing a sci-fi landscape with help from the experts. We’ve also got the second and final part of our Rat Rod tutorial; Alex Villarreal talks textures, lighting and rendering your kickass hot rod.

Read more: 3D Artist issue 35 is out
Featured

Nvidia Tegra 3: A Whole New Level of Mobile Gaming

nvidia

The final details on Tegra 3 (codenamed "Kal-El") have finally been unveiled. It's not exactly a revolutionary design, but Nvidia's new SoC promises to deliver notebook-level performance. Nvidia is promising better performance and improved battery life (compared to the Tegra 2). That's a tall order in world of notebooks, but it's an even more difficult task more when you're dealing with embedded architecture. The voltage requirements are much tighter and we're dealing with power consumption a magnitude lower than the familiar x86 processors.

Read more: Nvidia Tegra 3: A Whole New Level of Mobile Gaming
  1. Special offer from GreenButton
  2. Suicidator for Blender 2.6 Released
  3. Golaem releases Golaem Crowd 1.3 for Maya
  4. AMD Bulldozer Energy Efficiency Compared

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