
New issue of Blenderart Magazine, called “ Character Building”, is out. Latest issue is focused on what makes a great character. Becuase it not depend only of moving or to give the appearance of life and possibly intelligence, isn`t? In Blenderart Magazine you can find more than articles and tutorials, but some great character models for you to play with as well as a bonus surprise with adding some a little fun of course.You can download it when you follow link at the end of this article.
Today NewTek announced on a press conference the new version of their Emmy® Award-winning, professional 3D modeling, animation, and rendering software Lightwave™ 11. Lightwave 11 it’s an essential tool in many CG studios around the world fitting into any studio pipeline seamlessly, offering support for Autodesk Geometry Cache and FBX, including camera matching with Autodesk Maya cameras. It also supports the Unity game engine and Pixologic GoZ ZBrush workflow, making it ideal for all production environments and individual artists.
This training provided by Dover Studios provides visual effects artists with an introduction to texturing and surface materials in Maya. The third edition has been updated and features crystal clear 1080p high definition video. Visual artists Andrew Hazelden and Russell Hazelden will explain and share countless tips and techniques that will help you create realistic surface materials. The training begins with an overview of the many render nodes available in the Hypershade. Topics included; exploring common material attributes, shading models, specular highlights, texture mapping, 3D projections, IPR rendering and raytracing. Both the Maya Software and Mental Ray renderers are used throughout the video.