The Blender Foundation and online developer community is proud to present Blender 2.60. Most notable in this release is 3D audio, UI translation, improved weight painting and a lot of animation system updates. Key features you can see below. This realese also brings 165 bugs fixes. For Blender 2.6x the UI, Python API and general design specifications will remain on 2.5 compatible level, although there are several 2.5 leftover projects to complete still.
Key features:
- 3D audio & video - now it is possible to place speaker objects in the scene, make an animation and mix down to an audio file. Sequence editor proxy support was restored, which can now work in the background, along with support for building timecodes to make scrubbing on all video types possible.
- Vertex weight groups - There are three modifiers: one to edit existing vertex groups, one to mix groups together, and another to generate vertex groups based on proximity to other objects. And also Weight painting tools were added to lock vertex groups.
- Game Engine - Navigation Meshes were added for the game engine, used for path finding
- Texture Face settings moved to materials, for consistency and easier editing
- Game engine animation was improved internally, with as main external change the unification of F-Curve and Shape Action Actuators into a single Action Actuator, which now includes layering support
- Add-ons - Screencast Keys and Motion Capture Tools have been added
- Animation system - Includes changes to the graph editor, dopesheet editor, NLA editor, curves, drivers, constraints, posing
- UI translation - Internationalization and support for non-western fonts were added.
Full list of features and bugs including download link you will find at: Blender