RandomControl released RHINO LIVE v2.4.1

RandomControl released RHINO LIVE v2.4.1RHINO LIVE integrates the Arion technology right into McNeel's Rhinoceros 3D 5.0. With it you can benefit from the power of physically-based, unbiased and GPU accelerated rendering from within your native Rhinoceros 3D environment. Beside the key features of the physically-based renderer, native Rhinoceros 3D plug-in, displacement, instancing  and photo-realistic materials the integration tears down the obstacles which can occurs using another renderer and allows to work naturally and comfortably inside Rhinoceros 3D. Because RHINO LIVE is based on the Arion technology it takes advantages of all the compatible (CPU+GPU) hardware inside your computer. Besides the main key features which you get using the Arion technology, RHINO LIVE integrates a new interactive display window called IAD (Interactive Arion Display).

You can grab the demo from RandomControl website to see yourself if all advanatages which are coming with RHINO LIVE are worth it. The demo has some limitation, e.g. the output resolution is limited to 800x600 pixels and a watermark is present on the rendered image.

Interactive Arion Display

IAD provides you with an unique way to set up your scene lighting and materials through an interactive rendering window. You can use the IAD while you edit your scene, until you deploy a final render making use of Rhinoceros 3D's frame buffer. The interactive rendering window in RHINO LIVE is a Rhinoceros 3D native panel and can be resized freely and docked in Rhinoceros 3D's user interface just like any other panel.

Native material editor with physically correct materials

Next to the new display window RHINO LIVE integrates a new type of material content node inside the Rhinoceros 3D Material Editor. These properties make use of the native Rhino UI, providing you with a familiar workflow, with controls which are compatible with the rest of the application. Additionally, RHINO LIVE is capable of interpreting most basic Rhinoceros 3D material properties automatically. Moreover, the implementing of the new control node allows you to create physically correct materials which are essential for photo-realism. It is easy to achieve by using physically-correct materials and light simulation. It doesn’t matter if you need to simulate plastic, metal, glass, wood or any other type of material, RHINO LIVE have the tools to get your surfaces to look photo-realistic.

Real camera simulation

The new camera will turn you into a virtual photographer thanks to its physically-correct reflex-like camera and lens simulation. It can accurately simulate real cameras and all their standard parameters for a high control and a stunning output. Depth of Field, for example, is reproduced automatically just like in real world, and provide a nice touch of realism when rendering close-ups. DoF can be stretched to render miniature tilt-shift images as well, thanks to the adjustable focal length and film shift features

Physical sky and HDR lighting

A new type of lightning is implemented with RHINO LIVE. It supports the native sun/sky panel in Rhinoceros 3D and you can use it to quickly illuminate your scene with an accurate and physically-correct daylight simulation. Both arbitrary and time-based astronomical controls are supported to allow you to place the sun and the shadows it projects just the way you want them. The physical sky is fully synchronized with the native sun/sky panel, so it does not require any extra learning or configuration

Some of the features inside RHINO LIVE:

  • Instancing
  • Unbiased spotlights
  • Unlimited textures and texture size (must fit in memory)
  • Unlimited number of objects
  • Unlimited number of materials
  • Faster speed, better noise
  • Sub-Surface Scattering
  • Single Sheet Sub-Surface Scattering (S5)
  • Participating media (fog)
  • Mapped emitters
  • Real world emitter units
  • Coated reflections
  • Integratable rough dielectrics
  • Decal mode shows emitters by colour instead of power
  • Dispersion
  • Emitters and 'others' (like physical sky) ON/OFF switch
  • Colour maps ON/OFF switch
  • Bump maps ON/OFF switch
  • Displacements
  • IES emitters
  • Voxelization cache
  • Much lower memory usage (up to 65%>
  • Improved physical sky

More information at: RandomControl

Popular