OTOY released a new stable version of their GPU based renderer, Octane Render 1.1 standalone. With current GPU technology, Octane Render can produce final images 10 to 50 times faster than CPU unbiased render engines, or even more with multiple GPUs (depending on the GPU(s) used). The new release comes with a large number of exciting features between which belongs the HDRI Environment Importance sampling which significantly reduce noise in scenes where most light is coming from the environment. Next, a new daylight model was implemented together with some post-processing effects such s glare and bloom which expand the possibilities of Octane Render even more. If you would like to know more about this great renderer you can check our review where we not only discussed the features and possibilities of Octane Render but also compared the speed and the results among the major renderers on the market.
You can find the review here and if you want to see a short presentation about the new features implemented inside Octane Render 1.1, check the video at the end of the article.
Rendering
- New daylight model.
- Orthographic camera.
- Improved sampling of environment maps, which will reduce the noise in scenes where most light is coming from the environment.
- Added matte option to materials to make a material transparent unless it lies in the shadow of another object.
- Glare and bloom post-processing effects for a more convincing display of bright highlights in the rendered image.
- White balance setting with white point picker.
Other
- Added software display mode for use on systems where using OpenGL is leading to crashes.
- Added a log window with additional diagnostic information when errors occur.
- Improvements in the node graph editor: better performance on big scenes, and you can reveal any node in the node inspector or outliner in the node graph editor.
- Faster OBJ parser.
More information at: OTOY