RandomControl has released Arion 2.0: a major update to its hybrid CPU/GPU physically based renderer. Arion is a high performance production renderer capable of producing hyper-real images and animations. There are a lot of new features in Arion 2.0, when you follow link below you can find out more about all new features.
Highlights of Arion 2.0:
Arion's unique approach - Arion uses all the GPUs -and- all the CPUs in the system simultaneously, not wasting a single flop available. Additionally, Arion can use all the GPUs and all the CPUs in all the other computers in the network forming a cluster for massive distribution of animation frames.
Production-ready - Arion 2.0 is able to handle very large data-sets and still deliver a very good performance. By means of using instancing, render-time displacement and render-time subdivision surfaces, it is possible to render virtually anything on a modern hardware-accelerated computer using Arion.
Feature-complete - Arion 2.0 can handle most of the rendering effects which are considered standard these days such as displacements, instancing, motion blur, ... and more. And beyond the current feature list of Arion, we keep researching and developing to bring even more features in the near future.
Stable and rock-solid - The Arion 2.0 technology has been crafted with the highest coding quality standards in mind. As a result, its rendering core is nearly unbreakable and will relentlessly render for hours or days without ever crashing.
The standalone edition of Arion 2.0 is available now, price €195 ($245). The non-commercial learning edition costs €95 ($120), as does an upgrade from either Arion 1.x or fryrender 1.x.