AAA Studio has released FurryBall 3.0, a major update to its GPU-based Maya renderer. FurryBall is the first unique real-time GPU renderer in production quality implemented directly into Maya. You can see your render in real-time hairs, Maya Fluids, with bump-maps, textures, soft shadows, reflections and refractions, ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport. FurryBall is about 30-300x TIMES faster than CPU renderers on a regular Graphics card.
New features include area lights, indirect lighting from spot lights, support for light-emitting meshes; new Car Paint, Cartoon and Anisotropic materials; and support for Maya particles, including shadow casting.
New features in version 3.0
- Indirect lighting for spot lights
- Area lights
- Object light emission for any mesh in scene
- Support for all 2D Maya textures (including procedural!)
- Particles - support for Maya particles with real shadows
- Maya 2013 support
- Car Paint material
- Cartoon material
- Anisotropic material
- Integration of FurryBall as renderer
- Realistic reflections and refractions
- Numerous stability fixes and enhancements
For more info visit: FurryBall