New update of render engine FurryBall is released

renderer

AAA studio released version 2.3 of their render engine. FurryBall is unique real-time GPU renderer in production quality implemented directly into maya. You can see your render in real-time hairs, Maya Fluids, with bumpmaps, textures, soft shadows, reflections and refractions, ambient occlusion and colour bleeding, depth of field and many other features directly in Maya viewport. To this new version was added correct mirrored UV option for texture mapping.  This latest update also contains manual grabbing of static environment maps and allows to hide hair guides.

 

 

See the power of FurryBall

 

For more details visit: FurryBall

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