Cebas released finalRender™ 2 for the latest version of Maya that was released few weeks earlier by Autodesk. The software is available immediately for purchase from the cebas website in both 32- and 64-bit versions. If you don’t know what can this plugin do for you, here is a very short description. finalRender™ 2 is a rendering engine with full support of Hypershade and many of the other shader nodes that Maya presents, but also offers one of the easiest and most efficient integrated pipeline systems.
Key features:
· What makes finalRender for Maya from cebas special and unique in the eyes of its user base, as compared to competitive and Autodesk-native solutions:
- · finalRender offers the only complete integration into the Maya GUI: users never have to leave the GUI when using finalRender (not so with competitive solutions).
- · The Render Elements in finalRender are unique and not available from other vendors.
- · finalRender offers the best and most complete set of shader materials.
- · ShaderGrind™ empowers users to create their own materials.
- · finalRender is faster with global illumination, ray-tracing and many other features.
- · finalRender takes less time to learn.
- · finalRender is easier to use.
- · finalRender offers the best flexibility for integration into a production pipeline.
- · The light transport model of finalRender is physics based, creating a more photo-realistic and higher quality image.
- · finalRender 2 for Maya is market tested and robust. The second generation software is available today, including its just released first free Service Pack SP1. A new SP2 with additional features is currently being prepared.
- · No need to invest in expensive high-speed graphics cards
- · No need for complicated Python or Mel programming in Maya, since finalRender natively supports Hypershade and other Maya shaders.
- · Features, such as separate options for camera motion blur and object motion blur, stereo camera support, and layered OpenEXR as used in 3ds Max, have been available to finalRender for Maya users for years.
Full article and source: Cebas