Chaos Group has announced the beta program for V-Ray 3.0 for 3ds Max - the most complete lighting, shading and rendering toolkit on the market. V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process. V-Ray is a complete rendering solution used widely by the biggest VFX studios, 3D Artists and architects around the world. Between the most noticeable improvements below the speed, most users will notice as ray tracing calculations are running up to 5 times faster. Also, a new simplified „UI“ user interface design is introduced which provides quick access to common controls and settings. With all the Production Presets and Quick Settings right up front, users can fine tune quality and speed from the start of their design process, helping them to be more efficient and improve their workflow.
Another interesting new feature is the new Progressive Production Rendering; an intuitive one-click action that allows artists to set up a scene in seconds and iterate quickly, even when using V-Ray’s most complex features.
The Beta testers will have direct access to the Chaos Group team, which will help make this artist-driven package even more appealing to VFX, arch-viz, and industrial design users in the coming months.
“Speed and simplicity remain at the core of V-Ray 3.0’s roadmap because that’s what our users want,” said Vladimir Koylazov, Chaos Group Co-founder and Lead Developer of V-Ray. “Our community is very active and very collaborative, which is a great situation to be in if you want artist feedback. V-Ray 3.0 is their proof that we hear them loud and clear."
V-Ray 3.0 has taken their need for speed and extended it to tasks where time has always been crucial for artists. That means general ray tracing is on average 2-3x faster, and hair rendering speeds are clocking in at up to 15x as in previous versions. V-Ray 3.0 will also introduce support for a variety of open source technologies including Alembic, OpenEXR 2.0 and Deep Image Data, OpenColorIO, and Open Shading Language [OSL].
“Productions of all sizes are about to get a lot more out of V-Ray,” added Lon Grohs, VP of Business Development at Chaos Group. “V-Ray 3.0 is our pipeline-ready answer to any production problem that takes away from the creative process.”
The Beta testers will have access to:
- Faster Ray Tracing - Faster Brute Force and Path Tracing calculations
- New User Interface - New artist-friendly UI with easy access to common controls
- Progressive Rendering - New path-traced rendering engine with intuitive set up
- Quick Settings: - New presets and controls for tuning quality and speed
- VRmats - Universal V-Ray shader for use across multiple applications
- New Shaders - New Skin shader, ray-traced SSS, and support for OSL
- Improved Hair - Faster render speeds and optimized shading for hair and fur
- Alembi - Integrated support for Alembic Caches
- Advanced Colo - Improved color workflow with support for LUTs, ICC, and OpenColorIO
- Deep Data - Complete support for Deep Data and OpenEXR 2.0
- Render Mask - Define render areas using an image mask
- RT GPU Render Elements - Support for render element in V-Ray RT GPU
- Improved Distributed Rendering - Automatic asset collection for Distributed Rendering
More information at: ChaosGroup