Luxion, the leading developer of advanced rendering and lighting technology and maker of the first real time ray tracing and global illumination program, announced the KeyShot 4.1. With the new version of KeyShot, Luxion continues to develop the feature list presented with KeyShot 4. User interface improvements, LiveLinking between KeyShot and 3D modelling applications, physical lights, colour libraries and advanced Pro features like view sets and render passes are just a few of the features added within KeyShot 4 to increase both the speed in rendering and the flexibility in creating visuals for all 3D professionals across the fields of engineering and design. The same focus which was applied by developing KeyShot 4 continues with KeyShot 4.1 with major release level features that both complement and enhance the growing feature set, making Luxion's internally developed rendering technology the fastest, most accurate 3D rendering and animation system available. The new features and enhancements should according to Luxion allow the users to present their 3D artworks and projects in new ways. Between the new features implemented inside Keyshot 4.1 belong Focused caustics, Procedural textures and Toon shading.
Focused caustics adds the ability to accurately represent light passing through materials with speeds in the real-time render environment that allow the user to see both the results of the light's reflection or refraction immediately. Along with the new features, Luxion will be demonstrating ts new Real-time Network Raytracing technology. KeyShot is able to utilize all CPU cores within a computer and this advantage also allows for multiple networked CPU's to be used with the KeyShot Network Rendering.Currently the new version is in private Beta and will be available for users in summer of 2013. If you would like to know more about the KeyShot 4.1 Beta program, contact Luxion for more information.
New features inside KeyShot 4.1
Focused caustics add the ability for users to accurately represent light passing through materials with speeds in the real-time render environment that allow the user to see both the results of the light's reflection or refraction immediately. Users can quickly toggle focused caustic on or off in the KeyShot Project Settings.
Procedural textures is a new texture option with a variety of material appearance to create seamless textures across any surface. Through a simple selection on the material textures tab, users can define both type of procedural texture to use with an array of options specific to each. Six presets will come with KeyShot 4.1 including granite, leather, marble, noise (textures), noise (fractal) and wood.
Toon shading is a new non-photorealistic material type that allows users to apply solid colours, solid shading and contours to objects for a flat, cel shading appearance for use in concept presentation or illustration. Since it is a material type and not a render mode, it can be used along with other materials and comes with a wide array of settings for both shading and contour options.
More information at: Luxion