RayFire 1.58 is released

3Ds MaxThe RayFire 1.58 plugin for 3ds Max has been released.  RayFire 1.58 includes a beta of the new Entropy Bullet plugin, and also updates support for the alternative Nvidia PhysX plugin to version 2.85. NVidia PhysX Force Influence Allows You to affect on objects in simulation by forces, space warps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds. Glue allows you to glue objects together and break connections between objects during simulation.

Interactive Demolition System creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can be demolished further with proper amount of collision strength.

 

Key changes:

  • Support for 3ds Max 2013
  • Support for Nvidia PhysX plugin 2.85
  • Support for Included Entropy Bullet plugin (Beta)
  • Clusterizing for All fragments
  • Tesselation for Voronoi fragments
  • Dead Objects feature for Sleeping objects with ability to Revive by Velocity
  • Biped and CAT support for Kinematik objects
  • Extend mode for UI
  • Clusterize tool for selected objects
  • Point Cache tool for selected objects
  • Remove Inner Faces tool for selected objects
  • Solidity for Interactive Demolition can be 0

 

RayFire customer showreel 2012

For more details visit: RayFire Studios

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