Procedural texture-generation tool Filter Forge 3.0 has finally shipped after a lengthy period in beta. For those who are not yet familiar with Filter Forge, it's a versatile 2D procedural texturing tool that works both as a standalone app and as a Photoshop plugin and lets you generate resolution-independent seamless textures with bump, diffuse and normal maps with resolutions up to 65000x65000 pixels. This new version brings support for multiple source images, revamped user interface, improved preview interactivity, new amazing filters, and much more.
What new can be found in Filter Forge 3.0:
- Support for Multiple Source Images - Starting with version 3.0, Filter Forge allows you to use multiple source images simultaneously. This is implemented by allowing you to load images into Color Controls and the newly introduced Grayscale Controls via the filter interface.
- Progressive Previews – it gives you a rough, low-resolution preview of the rendered image as fast as possible, then gradually refine it in subsequent rendering passes until the image reaches the final level of quality.
- Flexible UI with Resizable Panels - allows users to customize the size of the rendering preview area, the filter editing area and the script editing window in the Filter Editor.
- Interactive Before/After Wipe – you can see the original image and the applied effect at a time.
- Edge Detector Component - detects edges in images using several methods, including the Sobel algorithm
Filter Forge 3.0 includes several other improvements, which include hexadecimal color values in the Color Picker, HDR and alpha channel support for filter controls, high-precision Color Inspector, the ability to load recently-used images, a unified Bomber component and more.
For more info visit: Filter Forge