Concept Art for Games

3ds Max

This 45-pages eBook has been written by some of the biggest and best names in the gaming industry and will guide you through the games industry. Each artist will provide you with a tried and tested technique for developing your ideas and turning them into polished concept art. This series will provide you with techniques for tackling games briefs and will demonstrate how those techniques are put into practice. 

 

 

 

Content:

Chapter 01 - Enivronments - Part 1 by Thomas Pringle

Chapter 02 - Enivronments - Part 2 by Thomas Pringle

Chapter 03 - Characters - Part 1 by Bart Tiongson

Chapter 04 - Characters - Part 2 by Bart Tiongson

Chapter 05 - Accessories - Part 1 by Craig Sellars

Chapter 06 - Accessories - Part 2 by Craig Sellars

 

 

 

For more information about this including preview, you will find here: 3DTotal

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