Last issue of 3D Creative is again full loaded of interesting tutorials. Amazing cover picture is created by Oleg Nikolov. Oleg explains how his design concept for Bagpiper was influenced by Bulgarian folklore, while also covering how he used ZBrush extensively to model and pose his mystical character.
In this issue continues the fascinating FX, Particles and Dynamics series where industry professionals talk us through how to animate leaves falling from the tree. Matt Chandler is our instructor in 3ds Max while Mike Zugsschwert leads the way in Maya.
Building Droids series is an invaluable source of tips and tricks, and this month is no exception as Fábio M. Silva shows us how he turned a cool concept of a pleasure droid into a cool 3D model using 3ds Max. Fabio kindly shares his step-by-step approach to modeling the droid and talks us through how to create each part using simple modeling tools and TurboSmooth.
The Unreal Games Engine plays a huge part in the games industry and is capable of outstanding results. In Andrew Finch’s new amazing tutorial we can see how he started to create your own games level. In this issue Andrew talks us through how to make and place white boxes in UDK to create the layout of your level.
Character Production series contunes with the creation of the one of the most challenging parts of any character: the hair. Rodrigue Pralier continues to use 3ds Max and Anto Juricic demonstrates the process using Maya.
What else you can find there:
- Interview with Luo Qisheng
- Gallery of 10 of the Best 3D Artworks
- Tutorial series
- Guide to FX - Particles and Dynamics - Leaves and Petals Falling
- Building Droids – Pleasure Droid
- The Submarine Pen - White Box to Custom Meshes
- Character Production - Hair and Clothing
- Making Of Bagpiper - Project Overview by Oleg Nikolov
- Promotion of Digital Art Masters: V6 - Free book chapter
For purchase this issue, visit: 3D Creative Magazine