Making of "Judge Death"

3dsmax

In this making of Petr Nasirov explains the way in which he created his „Judge Death“. Inspiration for this he found in one of comic characters, which found when he was preparing for the game art challenge Comicon’09 and where hw won 1st place with it. Petr firstmentioned as important is the preparation before starting and reference picture as well and recommended to have as many pictures how it is possible to have. He started with low-poly modeling and after he was satisfied with the silhouette he proceed to the high-poly modeling and export model to ZBrush. 

After that he continued with unwrapping, detailing, texturing and rendering. Every step was detailed explained. For postproduction he used Photoshop. In this tutorial he used 3ds Max, ZBrush and Photoshop.

 

 

Source: 3D Total

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