With the new release of Nvidia PhysX 2.61 was updated also RayFire plugin from RayFire Studio to version 1.56 supporting new features included in the new PhysX version. The plugin allows the user to create complicated simulation using Nvidia PhysX for demolition, explosion and in any other occasion when you need something to destroy. It can save you hours of work and was used in the latest Cinema Blockbusters.
New features included in the new features allow the user to access NVidia PhysX Rigid Body via the RayFire user interface (updated), Support for 3ds Max 2012 and Support for Nvidia PhysX plugin 2.61. The tool has many features and advantages. Video below demonstrates the plugin in action.
Source and full article: RayFire Studio