This new issue is focus on character modeling. So If you are a character modeller or would like to be, you can not miss this one. Modelling Features of the Human Anatomy continue also in this series. In this issue, there are focused on creating hair. You`ll learn how to create hair in different 3D modeling software like 3dsMax, Maya, Cinema 4D and Modo. Except this you can find here some useful tips how to use some tools in ZBrush by modelling a Classical Sculpture.
What more you will find there:
- Interview with Philip Herman
- Tutorial series
Modelling Features of the Human Anatomy - Chapter 3 - Hair
Low Poly Characters - Mapping
The Italian Courtyard - Unreal Games Engine Tutorial
Classical Sculpture - Roman - Sculpting
- making of Tribeca Loft Project Overview by Bertrand Benoit
- Promotion of Digital Art Masters: V5 - Free book chapter
Source and original article: 3DTotal