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3D World #158 is out

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modelingNew issue of 3D World magazine is coming out. This issue discovers new sculpting techniques and tips for grooming hair with in-depth tutorial. You can also find out how The Moving Picture Company, Fuel VFX and Weta Digital helped director Ridley Scott follow a star map to a distant world for his long-awaited science-fiction film Prometheus. Moreover, this issue’s cover artist, Daniel Bystedt, shows you how to use FiberMesh in ZBrush to groom a fabulous furry character.

Read more: 3D World #158 is out

Chaos Group releases V-Ray 1.5 for Rhino Update

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renderingThe update features improvements and fixes that make V-Ray 1.5 for Rhino more stable and responsive. To latest version was added support for visibility / material changes to layers during RT. It also improved scene loading time such as fixed many issues.

V-Ray for Rhino offers visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. Many of the new tools will be familiar to anyone who has been following updates to V-Ray for 3ds Max over the past few years.

Read more: Chaos Group releases V-Ray 1.5 for Rhino Update

Luxion and GrabCAD launch the KeyShot Engine Rendering Challenge

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modelingLuxion, maker of the KeyShot 3D rendering and animation software, was so pleased with its watch rendering challenge earlier this year that it’s decided to offer another opportunity for artists to win a license of KeyShot. There will be three winners what`s mean one for best rendering, one for best animation and one for best student rendering. This time the challenge is to Create the most stunning 3D rendering or animation of an engine, for any type of plane, train, boat, automobile or equipment.

Read more: Luxion and GrabCAD launch the KeyShot Engine Rendering Challenge

3D Artist issue 43 is out

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modelingNew issue of 3D Artist magazine is already released and includes a wealth of tuition for ZBrush, Maya, 3ds Max, modo, Unity, Photoshop and more. You can find there everything what you need to improve your workflow. This issue brings a step-by-step tutorial by Rockstar North’s Jamie-lee Lloyd on how to sculpt an interpretation of one original monster busts of Carlos Huante, a Prometheus creature designer. This tutorial allows to discover how DynaMesh in ZBrush can remove topology constraints to create high-res creatures , and then if you fancy tackling a little creature design yourself, check out a double-whammy tutorial by two Ninja Theory artists on how to concept and create a desert-dwelling beast. With these guys, you’ll learn how to design for 3D and use ZBrush and Maya to bring your creature to life.

Read more: 3D Artist issue 43 is out

Maxwell Render Suite 2.7 is released

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modelingNext Limit Technologies announces the release of Maxwell Render Suite 2.7. It is a FREE update for Maxwell Render Version 2 customers and includes a whole host of additions, improvements and fixes, making Maxwell Render faster and more robust.

Version 2.7 brings you Maxwell Grass- a new grass generator which allows you to quickly create grass on a selected piece of geometry. Designed to offer maximum control over the look of the grass- from impeccable detail on close up shots to fast-rendering further away from the camera. And it's compatible with Maxwell Studio and almost all supported plugins.

Read more: Maxwell Render Suite 2.7 is released
  1. CGArena Magazine vol. 7 issue 3 is out
  2. Win a copy of The Foundry’s Mari
  3. NKS5 - a free natural media toolkit for Photoshop
  4. Autodesk Smoke 2013 free Trial now available

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