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3D Creative #83 is out

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modelingAlready cover image show us, what we can expected from new issue of 3DCreative. Cover image presents an another part of fantastic building droids series. This time Victoria Passariello shows us how to build an accurate 3D model of repair droid.

Continuing tutorial series covering FX, Particles and Dynamics, Matt Chandler and Mike Zugschwert demonstrate how to create an atmospheric snowfall. With Matt working in 3ds Max, he shows us how to achieve this by using particle flow and a number of standard space warp modifiers, whilst Mike shows us how simple making snow can be with Maya particles, by demonstrating the use of nParticles with a volume axis field and a 3D fluid container.

Read more: 3D Creative #83 is out

cebas announces compatibility its plugins with 3ds Max 2013

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modelingcebas Visual Technology Inc. announced the release of its legendary volumeBreaker, ScalpelMAX, stairMAX and maxVR.qt plug-ins for 3ds Max and 3ds Max Design 2013.

3ds Max 2013 for volumeBreaker™, ScalpelMAX™, stairMAX™ and maxVR.qt™ are all free to download and can be acquired by registered users via cebas Autoupdate or purchase the products directly from the cebas Store.

Read more: cebas announces compatibility its plugins with 3ds Max 2013

Allegorithmic announces Substance Designer 3

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modelingAllegorithmic has announced new version of its specialist games texturing tool. Substance Designer 3 includes new, dedicated and empowering features and tools such as a major batching system, letting you batch process numerous meshes and textures at the same time, or a powerful paint system freeing most of the artists' needs when it comes to basic image editing. All this in a non linear environment, making Substance Designer 3 the true only tool dedicated to texturing for game developers.

Read more: Allegorithmic announces Substance Designer 3

Golaem Crowd 1.5 is out

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modelingGolaem announces Golaem Crowd 1.5, the latest update to its crowd simulation software for Autodesk Maya. New version brings  one new feature.  Now it allows you to see your crowd sims directly inside the Maya render window.

In the past users would have to export the characters’ baked geometry, which wasted significant time and storage space. Golaem Crowd now exports a much smaller particle cache, reconstructing the geometry at render time.

The system works with the native Maya versions of mental ray, V-Ray and RenderMan.

 

French award-winning VFX studio Mikros Image also used new Geometry Instancing technique to fill a stadium in the last Nissan Juke commercial.

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For more details visit: Golaem

cebas releases thinkingParticles 5

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modelingcebas Visual Technology Inc. delivers more choices than anyone else for 3ds Max. By integrating industry standard physics solvers, such as; the Bullet Physics Library alongside its own proprietary systems, thinkingParticles 5 becomes the first tool to deliver 3 physics solvers in one product. This gives users the choice and flexibility to work with any or all of the 3 inpidual physics solvers at the same time in the same scene.

Read more: cebas releases thinkingParticles 5
  1. 3D World #158 is out
  2. Chaos Group releases V-Ray 1.5 for Rhino Update
  3. 3D Artist issue 43 is out
  4. Luxion and GrabCAD launch the KeyShot Engine Rendering Challenge

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