Already cover image show us, what we can expected from new issue of 3DCreative. Cover image presents an another part of fantastic building droids series. This time Victoria Passariello shows us how to build an accurate 3D model of repair droid.
Continuing tutorial series covering FX, Particles and Dynamics, Matt Chandler and Mike Zugschwert demonstrate how to create an atmospheric snowfall. With Matt working in 3ds Max, he shows us how to achieve this by using particle flow and a number of standard space warp modifiers, whilst Mike shows us how simple making snow can be with Maya particles, by demonstrating the use of nParticles with a volume axis field and a 3D fluid container.
cebas Visual Technology Inc. announced the release of its legendary volumeBreaker, ScalpelMAX, stairMAX and maxVR.qt plug-ins for 3ds Max and 3ds Max Design 2013.
Allegorithmic has announced new version of its specialist games texturing tool. Substance Designer 3 includes new, dedicated and empowering features and tools such as a major batching system, letting you batch process numerous meshes and textures at the same time, or a powerful paint system freeing most of the artists' needs when it comes to basic image editing. All this in a non linear environment, making Substance Designer 3 the true only tool dedicated to texturing for game developers.
Golaem announces Golaem Crowd 1.5, the latest update to its crowd simulation software for Autodesk Maya. New version brings one new feature. Now it allows you to see your crowd sims directly inside the Maya render window.